![]() In addition, the latest VFX tools now offer GPU usage. The team now has the tools to separate both tiers of effects, so it’s much faster to compute. Most particles fall into the latter category, and that means they can be fully uploaded into the game in a single pass. ![]() As Snowden describes, there are two kinds of particles: deterministic and non-deterministic. ![]() In simplest terms, the VFX team has found a way to dramatically increase the number of particle effects on screen by taking a serious load off CPU coding. The Cutlass Black got a new level-of-detail pass from CIG, and it's looking fantastic.
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